![]() Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. But if your party has enough offensive spellcasters and not enough frontline, making your priest a little more sturdy might be the best idea.Welcome to the Pillars of Eternity Subreddit! Sure, you won't do any damage and you will never be a full-fledged tank with low base Deflection and mediocre Endurance. This means that Hatchet & Large Shield combo is fair game, plus you can dump Perception. Lastly, if all you use your priest for are Buffs & Heals, you absolutely do not need Accuracy. That's a very neat duo for a more caster oriented Priest, can go with that and play more like a classic Wizard would play, Robes & spellcasting from the backrows. Thirdly, Wael does indeed have Rods (best implements) and Staff as the passive bonus. That bonus is actually quite good, considering the amount of buffs a Priest is casting anyway, you will end up being a decent damage source after you unleashed your Buff Rotation. Firstly, Priest of Magram is still good, just have to be careful about using the Arqebus, perhaps turning AI off for the priest is the way to go. Personally I like Skaen, since it makes Priests into surprisingly good melee attackers. Magran is a good choice since the Arquebus is an excellent ranged weapon. The Priest's weapon will usually reflect on who their deity is. Should it wear off though you also have Firebrand or Rot Skulls to fall back on. As for weapons, Druid is even less important than a Wizard since their transformed states are better than any weapon. With a Priest, their buffs will generally make them tough to take down anyway. Transform into a Bear to get some meaty DR or transform into a Wolf and run away. Druids can use their spiritshift as a defensive tool. You can give them the Weapon and Shield talent and just equip them with light shields. Another idea with a Wizardis to use a weapon with a on-hit effect effect you like (For example the Pliambo per Casitas) and then switch to a summoned weapon.Īs for Priests and Druids, eh. You weapon will become less important though, as eventually 1st to 3rd level spells become per encounter use instead of per rest which means you can summon a Parasitic Staff or Minor Blights in every fight. As a result, the weapon you pick should reflect on the summoned weapon you prefer, so they can benefit from the talents you have chosen when you don't have anything summoned. For Minor Blights you'll want Dangerous Implement, Blast and Marksman. For the Parasitic Staff or Spirit Lance you'll want Two-Handed Style, Savage Attack and Vulnerable Attack. You always have Infuse with Vital Essence should you need more Endurance.Īs for weapons, its usually a good idea to pick up talents that augment the summoned weapon of your choice. At most though, I would recommend you just leave it at its base, I would never invest in it. For some strange reason, my Cipher draws more hostility than my Wizard, so I usually dump it as well. Whether you dump Con or not really depends on playstyle. Later on you get even more fun toys to help improve your bulk like Llengrath's Displaced Image. You have Arcane Veil if you need Deflection and Spirit Shield for Concentration. ![]() Wizards can ignore Resolve without any repercussions. How tanky does a backline caster need to be (and what weapons should he or she be using) to avoid the aforementioned swooning? As a follow up question, is two tanky melee (plus ranger pet) enough for the post 2.0 era? So now I must restart (I wasn't far into the game anyway and I don't mind it) with a more balanced party and what I want to know is what is the ideal balance of stats for a backline caster? My party is as such: So my strategy was to send in Eder while he gets tickled, and my backline throws AOE without regard for him as he could take a beating and keep on ticking. ![]() ![]() Which was much to my chagrin as that is what my party was built around - Eder was a punching bag wearing nokia phone-level armor while the other 5 would swoon and faint if they so much as feel the wind of a weak fart. ![]() I recently fired up my POE again after a long break and noticed that with 2.0 patch the monsters generally don't even look in the direction of a "spank and tank" style tank that does no damage. ![]()
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